Forza 3 Preview





icoPosted by: Charger57  :  Category: Xbox News

Forza 3 is going to be a lot better than Forza 2, let me tell you why. Forza 2 just had two much going on, very broad and easy to get lost in career mode. In Forza 3, Turn 10 is making the game compatible for both hardcore fans and also casual racing game players. You will get to pick what kind of racer are you: casual, regular, or serious. This will determine the functionality of how competitive AI will be with you. And the great thing about AI is it will be making a lot more mistakes due to the new pressure system. Problem with most racing simulators are they are too perfect. There has been so many times in the past I put down my controller and was too discouraged to play on. This will not be the case!

Along with better AI and easier navigation, there will be improved physics, better graphics, and of course more trucks and cars. I'm just glad they are trying to improve the physics. I just couldn't get a good grasp on the steering in Forza 2 and having a steering wheel made it even harder, it was almost impossible with the steering wheel. Maybe this time around Turn 10 has made it easier to control a car for amatuer racers.

The only thing that kind of scares me about Forza 3 is the modifications. It's said that the AI mods will be so hardcore that if you make the wrong modification to your car, AI is definitely going to make you pay for it. That's something that wasn't implemented in Forza 2. But, there is an option in Forza 3 that lets the computer select the right parts to move you up to the next class. Be honest with you, that kind of deters me away from the game a bit. Say I make a huge upgrade to my horsepower and I don't upgrade my suspension. So AI is still going to be able to beat me in a race because I didn't upgrade my suspension. Sorry, that's not going to happen in real life. 9 out of 10 the car with the larger amount of horsepower is going to beat you hands down.

I just hope they improved braking too! I have raced many cars in real life and what I know about high performance brakes is they stop on a dime. That is not the case in all these past racing simulators on the Xbox. It's like you have to brake a 1/2 a mile a head of time before you hit that sharp turn. Game developers especially need to work on that, along with how much you can turn the wheel on your car. It just seems to stop too soon on all these racing games. So far, the only racing simulator I played that deserves most the credit is Gran Turismo, now hopefully Turn 10 can top that game with Forza Motorsport 3, but I have my doubts.

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